This book focuses on the Assassin's Creed saga: it analyses the first two episodes of the series, alongside with Brotherhood, as the book was written in 2010. This book is divided in three complementary parts. The "Creation" part tells about the birth of the games in Ubisoft studios. The "Universe" part details the scenarios of each episode, written in separate chapters in order to allow you to avoid "spoilers". Last but not least, the "Analysis" part anal
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Keywords : assassin's creed, saga, analysis
The biography of Gunpei Yokoi, one of the most creative employee Nintendo ever had. He is the creator of the Game & Watch, the Gameboy and the Virtual Boy, among others popular toys. This book is an excellent companion to the book series about the history of Nintendo, and offers many details about each creation of this little known genius. Besides the games and toys, this book also deals with the man itself, and more specificially with his famous "lateral thinking for old technologies&q
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Keywords : gunpei yokoi, nintendo, biography, gameboy, game & watch, virtual boy, wonderswan
The biography of Michel Ancel, a french game designer, who is famous for creating the "Rayman" and "Raving Rabbids" series. This book details the creations of this famous game designer, by presenting the main steps of his career: the childhood of Michel Ancel, his first professionnal videogames, Rayman, Beyond Good & Evil, King Kong, Raving Rabbids, and Rayman Origins. Each chapter features an interview of someone who worked with Michel Ancel or who is part of his private
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Keywords : biography, michel ancel, rayman, king kong, raving rabbids, beyond good & evil
This book explores the "Serious Games" universe. It starts with a definition of Serious Games, in order to identify their differences from entertainment videogames. It will then present out with a lot of current examples of Serious Games from various domains: education, healthcare, communication, defense, politics, etc. The third part will explain you the history of Serious Games, while the fourth and final part gathers many interviews with people from the Serious Games field: designer
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Keywords : serious game, definition, history, interviews, examples
A book about Serious game. Download the PDF book (2e edition 2012)
Keywords : Serious games
Through a book of over 500 pages, game designer Scott Rogers shares his professional experience of creating videogames. This industry veteran has worked on games such as God of War, Darksiders and the Maximo series, among others. This book deals with the various steps and key-points of the game design process: ideas, scenario, writing a Game Design Document, characters, camera, controls, user interface, level design, game mechanics, enemies... The main strength of this book lies in the way the a
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Keywords : game design, example, game design document, maximo, drawing
A thick 600-pages book detailing the findings of a large scientific research project dedicated to the use of video games for education. The 26 chapters of this book are written like quite separate contributions, and address topics ranging from theory to practice, such as the design of educational video games or the study of their effects. A book warmly recommended to any researcher in the field thanks to very rich book contents, backed by an extensive literature review and several field experime
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Keywords : serious game, education, theory, practice, design, literature review
The autobiography of Takahashi Meigin, someone relatively unknown here but known by every gamer in Japan. He spent most of his career as a employee in Hudson Soft, a game development studio who created the "Bomberman" and the "Mario Party" series, among many others popular titles. But Takashi Meijin wasn't a regular employee: instead of designing videogames, he was hired to advertise them. A remarkably skilled videogame player, he was casted as living legend during the NES/Fa
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Keywords : biography, takahashi meijin, hudson soft, japon, nes, pc engine, 16 shot
A book about Serious Games, written by the two heads of a company who is one of the french leader in this area, KTM Advance. This book offers a captivating real-life feedback from people working in the Serious Games industry, and who share with us some cases studies and detail the design methodology they use in their company. A rare and very interesting testimony that should be more than relevant for anyone working professionally on Serious Games.
Keywords : serious game, entreprise, ktm advance, design methodology
An introductory book to Game Design. It's written by Marc Albinet, a videogame industry veteran. He shares his global view of the key points to design games : gameplay loops, feedbacks, rewards... While the book is very easy to read and is backed by many examples, it doesn't go into the details of these key points, on purpose: the book, weighting 200 pages "only", is first and foremost suited to beginners. This book will provide them with an excellent door to the world of Game Design,
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Keywords : game design, introduction, general view, simple