Who knows Alive published by Lankhor in 1991? Probably very few people. This adventure game for the Amstrad CPC was developed by Arnaud Laplace and myself when we were still in high school. Inspired by films such as “New York 1997” and “Planet of the Apes",we imagined the game's story and then improvised as game designers, writers, coders, computer graphics artists and musicians to bring it to life. The
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Keywords : Retrogaming, Video game, Adventure, Amstrad CPC, Video game history
This book tells the story of the french TV channel Nolife, dedicated to the japanese culture, and more specifically to mangas, animes and videogames. Thanks to numerous in-depth interviews and several photos, the author of this book invite us to a journey through the main steps that led to the creation of Nolife in 2007: the childhood of Sébastien Ruchet and Alex Pilot (the two charismatic creators of the channel) ; the creation of their first TV documentaries for Game One (a french telev
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Keywords : nolife, television, manga, anime, videogame, game one, japan
An introductory book to the universe of Serious Games, written by an educator working with them on a daily basis in an "after-school" context. The book starts by defining Serious Games and their history, with many examples. The author then explores "why?" Serious Games, again backed by a lot of case studies. The last part of the book gathers a lot of references and resources on the topic, from tools and advices to design your own Serious Games to a list of events and schools
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Keywords : serious games, introduction, history, events, schools
Games History is a series of magazines in a book-like format (similar to Pix'n Love and IG), with 200 pages dedicated to a defined genre of video games. This second issue is focused on the history of 2D versus fighting games. The book thus retrace the history of popular series such as Street Fighter, King of Fighters, Guilty Gear, Mortal Kombat, Fatal Fury, Darkstalkers, Samurai Shodown, Killer Instinct, alongside with some less known titles like Arcana Hearts or Battle Fantasia. While it's not
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Keywords : history, versus fighting, street fighter, mortal kombat, king of fighters, guilty gear, ken bogard
The autobiography of Ralph Baer, the inventor of home video game consoles. Released in 1972, the Magnavox Odyssey is one of the starting points of the history of video games. First of all, it's the first video console solely dedicated to games. Moreover, one of its titles, Ping-Pong, was a direct source of inspiration for Atari to create Pong. Through a book featuring many pictures, Ralph Baer details us the process he followed to invent this first console ever. As a natural-born engineer,
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Keywords : ralph baer, magnavox odyssey, first video game, simon, lawsuit, biography
This bible is dedicated to the Amiga computer. The first part of the book tells you the story of this computer through a detailed history featuring several interviews with creators of Amiga games and demos. The second and main part of the book is dedicated to a listing of the most interesting games ever released for this computer. Each one of the 1200 games is presented through a couple of screenshots alongside with a small text describing it. A reference book for anyone interested in the A
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Keywords : history, amiga, commodore, bible
We wrote an article about the historical origins of "Serious Games", which get published by Springer in the book "Serious Games and Edutainment Applications" a few months ago. We first review the historical definitions of the "Serious Games" oxymoron. We then explore the history of videogames in search of the first "Serious Games", that actually appeared before the first entertainment videogames... This book gathers several scientific articles ded
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Keywords : serious games, history
A small contribution to a book related to the design of videogames interfaces.
Keywords : game design, interface
This book a call for all amateurs creators around the world to use videogames as means for their personal expression. The authors states that most commercial videogames are guided by market analysis more than creativity, as she concludes that this trend results in locking the expressive potential of videogames. But for Anna Anthropy, an American game designer recognized for its unique creations, there is still some hope left: what the industry can't or don't want to produce, the amateur game des
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Keywords : amateur, indie
This book details the captivating story of the scandalous game series "Grand Theft Auto". Over 300 pages, the author tells us about the most epic moments of this saga: humble beginnings as a small arcade game made in Scotland by DMA Design; hiring Max Clifford to use media scandal as a marketing campaign; the hijacking of the series leadership by the Houser brothers and their studio Rockstar during the creation of GTA III; the first legal actions against the game series and the ri
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Keywords : grand theft auto, history, dma design, rockstar, jack thompson, sam houser, david jones, esrb